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FP2 – R2DATO - Project Outputs

The Role of Serious Games for Boundary-Object Negotiation in Innovation Projects

Jun 10, 2026

Output type:

APMS conference

This paper examines how Serious Games (SGs) can support collaboration and knowledge integration in complex innovation projects involving multiple disciplines and organizations. Using a European rail innovation project as a case study, it shows how a Serious Game helped participants understand, discuss, and refine a Business Case methodology used as a boundary object. The results demonstrate that SGs can foster shared understanding, collective sensemaking, and cross-functional dialogue, making them valuable tools for improving collaboration and methodological alignment in complex innovation environments.

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